Showing posts with label Lighting and Texturing. Show all posts
Showing posts with label Lighting and Texturing. Show all posts

CG Generalist Reel

Here is a compilation of highlights from projects where I've contributed to 3d in various capacities, from previs and layout to rigging and crowd simulation.

Shop Stalls

Here are some shop stalls I built for a city street in "Luminarias", a 3d animated short directed by Catherine Chooljian. Designing the architecture was a lot of fun, for which I referenced everything from false front western towns, to Miyazaki, to contemporary bakeries.

Plant Modeling

Here are some assets I built for the Oculus Rift-based virtual reality game Elementerra:

Environment Textures

I've been working on texturing the shed quite a bit this week, which has also got me started with rendering. Here are some tests of the wood pieces with Final Gather through Mental Ray.