Showing posts with label Lighting and Texturing. Show all posts
Showing posts with label Lighting and Texturing. Show all posts
CG Generalist Reel
Here is a compilation of highlights from projects where I've contributed to 3d in various capacities, from previs and layout to rigging and crowd simulation.
Shop Stalls
Here are some shop stalls I built for a city street in "Luminarias", a 3d animated short directed by Catherine Chooljian. Designing the architecture was a lot of fun, for which I referenced everything from false front western towns, to Miyazaki, to contemporary bakeries.
Environment Textures
I've been working on texturing the shed quite a bit this week, which has also got me started with rendering. Here are some tests of the wood pieces with Final Gather through Mental Ray.
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