Showing posts with label Environment Design. Show all posts
Showing posts with label Environment Design. Show all posts

CG Generalist Reel

Here is a compilation of highlights from projects where I've contributed to 3d in various capacities, from previs and layout to rigging and crowd simulation.

Shop Stalls

Here are some shop stalls I built for a city street in "Luminarias", a 3d animated short directed by Catherine Chooljian. Designing the architecture was a lot of fun, for which I referenced everything from false front western towns, to Miyazaki, to contemporary bakeries.

Plant Modeling

Here are some assets I built for the Oculus Rift-based virtual reality game Elementerra:

Shed Model Update

Here's a render through the front door of the shed - it's made of square planks, and is getting a little heavy geometry-wise.


Shed Furniture

I modeled some custom furniture for the west wall of the shed; this went pretty quick, so I think I'll build more for other parts of the shed too.

Shed Model

I've started modeling the shed. Right now it's mainly cubes, just to figure out where all the shelves and countertops will be.

Shed Design

Here is the first pass at figuring out what the shed will look like. I am now leaning towards an abandoned woodshop in a rural setting, to allow for more interesting stylization. There will be a lot of weathered wood and rusty metal, and tools scattered around everywhere.